A 27 level GameMaker puzzle platformer complete with unique player mechanics and a fully emersive story
Vis-A-Vis was created by Sarah Borland (myself!) and David Valdivia during March to June 2014 on GameMaker. It tells the story of two creatures living in seperate dimensions, Noir and Blanche, who unexpectedly become linked between the worlds.
I was the sole programmer for this project, so all of the mechanics from jumping, "linking" to menu selection was my work. Most of the code is custom scripts (for level control, text display, character movement etc) created to overcome GameMaker's block system limitations.