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Welcome to team U.S.E.D.'s Project: Pattern!

If you don't know what Pattern is, you've come to the right place. I hope this site will answer all you know, and if not, contact us @ ucscproject.pattern@gmail.com and we'll try our best to answer. :D

Game

Introduction

Pattern is from the mind of April Grow in hopes to create a light puzzle game based on the priciples of crochet. Pattern aims to guide the player through a specific craft in order to educate the player about crochet and to foster creativity.

Pattern is a PC game that utilizes a USB XBox 360 controller. The purpose of using the controller versus mouse and keyboard as primary control schemes is due to allowing a more realistic feel of crocheting. As for making it as a PC game, we felt that it would allow the ability to generate a community more assessible.


Story

The world has gone through a terrible event and objects from the world have gone missing. The Beautiful Benebolent Queen (BBQ) approaches our main character, the Omnipotent Magical Yarn Guru of Awesome (OMYGA), pleading for OMYGA's assistance in restoring the world's lost objects. With the help of OMYGA's animal companion (mascot), OMYGA takes the BBQ's magical yarn and crochets items requested from citizens of the world.


Goal

Pattern's main goals are to educate people about crochet, to create a tool to help make crochet patterns, and to help build friendly crochet communites.

To do this, the story mode introduces terms widely used in the crochet community, display hook and yarn interactions for a proper execution of basic movements, and have the movements on the controller mimic the movements done in actual crochet.

Making crochet patterns will be achieved by utilizing an in game tracking system that saves the moves the player inputs and compares them with a list of valid movements for stitches. The game can then print a list of instructions either telling the reader to use a common stitch or detailing the custom stitch the player made. However because story mode is meant for teaching the player crochet, custom stitch will only be avaliable during free mode.

With being able to keep track of all the actions the player has made, it allows our game to export and share pattern files. This will allow people to share projects with friends, collaborators, and get projects from others to play and learn from. The ability to print patterns also allow people to have a hard copy of instructions to that can be translated to real directions to make the actual object.

Turn virtual crochet to reality.

Trailer

Cool trailer? Oh yea! Well no but here are some screen shots!

Screen Shots

Team

Our Team is called U.S.E.D. a.k.a. Upside-down Strawberry Explosioning Dragon!

April Grow - Team Lead / Crochet Enthusiast
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Katarina Yang - Art Lead / Webmaster / Programmer
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Julie Rej - Artist / Physics Programmer
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Magnus Plutte - Programmer
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William Tuttle - Programmer
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Jason Walters - Programmer
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Contributors

Robert Bruce - Musician

Benjamin Samuel - Playtester

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Wallpapers

...


Character Designs

Contact



To the Team:
ucscproject.pattern@gmail.com


To Robert Bruce:
http://robertbrucemusic.com/
robertbrucemusic at gmail dot com


April Grow

Major:
Computer Science: Computer Game Design


Team Role:
Team Lead
Programmer
Concept Originator


Hobbies:
Jill of all Crafts, Video Games, Traveling, Music


Favorite Games:
World of Warcraft, Harvest Moon, Persona


Resume: PDF_Download

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Katarina Yang

Major:
Computer Science: Computer Game Design


Team Role:
Lead Artist
Webmaster
Programmer


Hobbies:
Drawing, Sleeping, Dreaming (Day and Night), Eating, Watching interesting documentaries, Reading Manga


Favorite Games:
Minecraft, Tetris, Minesweeper, Kingdom Hearts series, Pokemon Yellow, Final Fantasy VII


Interests:
Learning Japanese (currently in Advance Japanese at UCSC)


Resume: PDF_Download

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Jason Walters

Major/Minor:
Computer Science: Computer Game Design
East Asian Studies: Japanese


Team Role:
Programmer


Hobbies:
Video Games, Table Top RP, Card Games, Hanging out with friends


Favorite Games:
Final Fantasy VI, Chrono Trigger, Legend of Zelda, Chrono Cross, Final Fantazy VII, Kingdom Hearts, Secret of Mana


Resume: PDF_Download

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Julie Rej

Major:
Computer Science: Computer Game Design


Team Role:
Physics Director
Programmer


Hobbies:
Drawing, Learning about Natural History, Hiking, Gaming, Shopping, Cooking, Musicals, caring for my HAMSTER


Favorite Games:
Final Fantasy series, Dragon Age, Zelda: Ocarina of Time, Harvest Moon


Resume: PDF_Download

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Magnus Plutte

Major:
Computer Science: Computer Game Design


Team Role:
Programmer


Hobbies:
Video Games, Hiking, Card Games


Favorite Games:
Team Fortress 2, Assassin Creed series, Myst series


Resume: PDF_Download

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William Tuttle

Major:
Computer Science: Computer Game Design


Team Role:
Programmer


Hobbies:
Sleep, Video Games, Learning to play Guitar


Interests:
Vlade Divac, Sacramento Kings Basketball


Favorite Games:
Final Fantasy VI, Super Mario World, The Legend of Zelda: A Link to the Past, Kirby Superstar, Metroid Fusion, Golden Eye, Mario Kart, Fire Emblem, Advance Wars, Metal Gear Solid, Call of Duty 4: Modern Warfare, Super Smash Bros.


Favorite Books:
Snow Falling On Cedars, The Old Man and the Sea, With the Old Breed, The Sandman Saga


People Who Inspire Me:
Homer Simpson, Vlade Divac, Shigeru Miyamoto, Emiliano Zapata


Resume: PDF_Download

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